Technology Proficiency Assignment

I chose an instructional game called “Comparing Place Value” from ABCYA for a better engaging ad fun way to practice identifying greater than, less than, or equal to with two-digit numbers for my students. This technology activity is aligned with the math standard 1. 2 of the VA math state standards. This instructional game will be great practice for all students whether they are struggling or excelling with comparing number values. Students will be allowed to practice with place value once they have received direct instruction and have worked on comparing two-digit numbers. Roblyer and Hughes (2019) stated, Instruction through games could be more appealing to students by centering on their desire to compete and play (p. 180). Technology is a great resource for student learning because it gives them another exciting way of learning material. I will place my students in a center rotation due to only having five laptops. in my classroom. Students will work on this activity for 20 minutes each rotating to other center activities continuing to work on comparing two-digit numbers.

The game begins with the student selecting a game and level. This is a great game because it gives students different numbers to compare. But since we are focusing on just whole numbers, students will click the whole numbers tab. This game is very differentiate because it gives students options from easy to hard. So for my students that are still struggling, I would recommend for them to start with the easy level and for my students who are understanding the skill of comparing numbers, I would encourage them to start on a medium or hard level to challenge them a little more. Students will practice dragging the correct sign for each problem. Once students received 5 correct in a row, students can play a bonus game which will have them race a car and collect even or odd coins. This game gives students a more engaging and fun way to compare numbers other than paper and pencil. This educational game is a great artifact to monitor to see if students are understanding the skill of comparing two-digit numbers.

References

Roblyer, M.D. & Hughes, J. (2019). Integrating educational technology into teaching: Transforming learning across disciplines. 8th ed. New York, NY: Pearson.

Link for game activity: https://www.abcya.com/games/comparing_number_values

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